Virtual Worlds

September 4th, 2008 laura Posted in All, Avatars, Expanded Worlds No Comments »

A really useful and extensive reference point for exploring the multitude of online virtual worlds divided into ‘best for’ categories:
www.virtualworldsreview.com/info/categories.shtml

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Hologram Technology

April 24th, 2008 laura Posted in All, Avatars No Comments »

A very visual site that explores both the history and the future of hologram technology.

Related Link:
Hologram Technology
www.seereal.com/en/holography

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The Vitruvian World

March 18th, 2008 Post Me_New ID Admin Posted in All, Avatars, Expanded Worlds, Multi Selves, Next ID No Comments »

Michael Takeo Magruder + Drew Baker + David Steele – 02.2008

The Vitruvian WorldIn the 1st century BC, Roman writer, architect and engineer Vitruvius codified specific building formulae based on the guiding principles of strength, utility and beauty. He believed that architecture was intrinsically linked to nature and was a human imitation of cosmic order. The most well-known interpretation of this postulate is the Vitruvian Man by Leonardo da Vinci in which the male form is depicted in unity with the square and circle – representing material and spiritual existence respectively.

This tripartite union of human body, material form and spiritual essence maintains relevance within the current climate of distributed presences, mixed realities and internet cultures. The proliferation of synthetic worlds and virtual constructs engendered by our ubiquitous technology provides new realms for both actual existence and creative exploration.

The Vitruvian World is a multi-nodal and recursive artwork that embodies the principles of Vitruvius within this context. Existing in three distinct yet interconnected spaces, the work simultaneously embraces the virtual, the physical, and the network connecting them.

Related Link:
The Vitruvian World
transition.turbulence.org/Works/vitruvianworld/

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Immersion

March 18th, 2008 Post Me_New ID Admin Posted in All, Avatars No Comments »

Immersion est une exposition sur les nouveaux médias qui se concentre sur leurs capacités à élargir le champ usuel de la perception humaine. Cette première édition se focalise sur l’œuvre de Jean Michel Bruyère qui présente trois facettes de son univers, une œuvre créée il y a quelques mois et deux premières mondiales à La Filature.

Related Link:
Immersion
www.lafilature.org/FR/Spectacles/Transe/Jean-Michel-Bruyere.html

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Glow

March 18th, 2008 Post Me_New ID Admin Posted in All, Avatars, Real Time No Comments »

GlowGlow is an illuminating choreographic essay by Artistic Director Gideon Obarzanek and interactive software creator Frieder Weiss.

Beneath the glow of a sophisticated video tracking system, a lone organic being mutates in and out of human form into unfamiliar, sensual and grotesque creature states.

Utilising the latest in interactive video technologies a digital landscape is generated in real time in response to the dancer’s movement. The body’s gestures are extended by and in turn manipulate the video world that surrounds it, rendering no two performances exactly the same.

In Glow, light and moving graphics are not pre-rendered video playback but rather images constantly generated by various algorithms responding to movement. In most conventional works employing projection lighting, the dancer’s position and timing have to be completely fixed to the space and timeline of the video playback. Their role is reduced to the difficult chore of making every performance an exact facsimile of the original. In Glow, the machine sees the performer and responds to their actions, unlocking them from a relationship of restriction and tedium.

Related Link:
Glow
www.chunkymove.com

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SK-INTERFACES

March 18th, 2008 Post Me_New ID Admin Posted in All, Avatars No Comments »

Exhibition at FACT in Liverpool

1 February – 30 March
Location: Gallery 1 & 2, Media Lounge and Public Spaces

A groundbreaking exhibition on the uncertain limits between art and science, sk-interfaces explores, materially and metaphorically, the concept of skin as a technological interface. This multi-disciplinary exhibition launches FACT’s Human Futures programme.

Designer hymens by medical artist Julia Reodica, a coat made of blended skin cultures by legendary French artist ORLAN, Jun Takita’s model brain infused with glowing moss, and biotechnological ‘leather’ growing in the galleries by the Tissue Culture & Art Project – are some of the projects that reflect the curatorial concept of Jens Hauser in an approach involving science, politics, philosophy and architecture.

Related Link:
SK-INTERFACES
www.fact.co.uk/whatson/detail/

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